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Sci-Fi Hi-Fi: Weblog: Tibor Kalman Florent Poster
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Sci-Fi Hi-Fi: Weblog: Tibor Kalman Florent Poster
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There's value in the chase itself. Also, I believe there was a lot of reason to call the initial MacHeist a sham. In a lot of ways it was.
However, any developer selling apps as part of MacHeist III can't claim ignorance—they've gone in with their eyes wide open. I really hope the developers involved in the third iteration leave with a good taste in their mouth. There's nothing wrong with bundles, except maybe that they push the expected price lower.
Will Shipley gave me a great deal on Delicious Library I repaid him by upgrading to version 2.0. I think he's got the marketing thing down more than many indies. Leverage the hype into growing your userbase and your odds of getting people to stick around and keep your revenue going are better if you can deliver further innovation.
I'll be back for MacHeist 4
Yes, there (here) people also buy macs and, no matter what are their reasons for doing so, I personally think that this is a good thing.
One thing about this (that) region is that it is not used to buying its software at all. Indie or not, does not really matter. Buying software is just isn't cool. Same way like smoking just is.
Now, Macheist is cool. Even by local standards. Because of the extent to which - yes, you are right on that - it takes the buying out of buying, making other things more important...
Incidentally, you paid a premium at the T-shirt deli for fun, but MacHeist-ers get a discount. Sounds like a fishy comparison.
What Mac indie developers need is an App Store. Maybe MacHeist is succeeding to the extent that it provides a substitute for that.
I think I'm what would generally be referred to as a 'power user' and fairly in the know, but I've only heard of two apps in the bundle before today (Acorn and World of Goo). The fact that people see these out there is great.
It's also, in my opinion, a great indicator of the power of the App Store. One sales channel to rule them all may not be great for everyone, but it's awesome for indie devs trying to get their name out there.
What influence does Espresso being in the bundle have on Coda? Does the fact that hundreds of thousands of people will effectively get a free copy of Espresso hurt Coda? Does it negatively impact the amount of money people are willing to pay for an app like Coda or Espresso? Does it affect Panic Software's business, or Bare Bones' business, or MacroMates' business?
How does the fact that hundreds of thousands of people will have The Hit List impact the Mac market for task management software? How does WireTap Studio being in the bundle affect Rogue Amoeba's business? How does Acorn's sudden wide distribution affect Pixelmator and Iris?
I think the real question isn't whether participating devs get a good deal, or whether customers have a great experience. The real question is whether this hurts the Mac indie software market as a whole.
I hope your kosher pork was a good fit.
And as far as marketing is concerned: I think buyers will just scroll through that. They want a good deal, they get a good deal, and then they leave as soon as possible.
So basically you sell your app at a humongous discount, and hope for the best. That is, that users will later buy new versions at your regular prices, or they will start browsing your other apps and buy some of those as well.
I think both of these are pipe dreams.
Another thing to investigate would be whether this works as a market segmentation tool. Are you getting revenues from users who would otherwise never buy your app? Are you converting crackers? Or are you cannibalising real sales instead?
Problem is, these questions are difficult to answer. People won't tell the truth in questionnaires, and sales figures may be subject to other trends as well.
It’s like someone discovering 100$ bills floating about; it wouldn’t take long before everyone knew about it and was scrambling to get some. No master marketing involved there.
I like to think of it as an online tradeshow/expo - you walk in the door and are given freebie after freebie all in the hopes of future sales.
PS: Yeah, what does the shirt say?
:)
I would have to say the game part of Macheist has basically dwindled to not relevant. Macheist is now really just a package of N apps for $X. You go to the site, you buy the package, you get the apps, a few days later you'll get the other two apps unlocked (which is pretty much a certainty). Where's the game?
As for the metaphor with the shirts, frankly, I think people are trying to take it a bit too literally. I wasn't trying to argue that the economics of the T-Shirt Deli are exactly like MacHeist. I was trying to argue that we can all learn something from the way both MacHeist and the T-Shirt deli take a mundane, fairly commoditized experience and make it exciting.
I recognize that the devaluation of software is a bad thing, and I'm no happier about it than you, but I also get pretty annoyed at how sanctimonious people get about that subject. I guess I just look at us as all being in a market we have to adapt to, and it's a little silly to expect everyone to say "OK, if we all toe the line we can keep our prices up." Software is increasingly commoditized, and I think the people who provide exceptional marketing/buying experience are the ones who will be able to succeed long term. This, BTW, is the exact same opinion I have about the App Store.
Perhaps Panic is a better example of what I'm talking about--they actually manage to provide a T-Shirt Deli-like experience without sacrificing prices. Frankly, sometimes I guess I just like to play devil's advocate when there's a blogosphere pile-on like the one on MacHeist, and, while I've acknowledged over and over that they may not be an ideal model, I still think it's worth trying to see if there's anything we can learn from their success.
Personally, I really don't have any trouble with the concept itself. Developers are making money (otherwise they wouldn't do it), charities make some money, consumers win more than anyone else. I don't think it is necessarily driving down the value of Mac apps (if it was run monthly then sure - that would be a more valid argument) . I just have problems with the guys running it. I don't shop at Walmart because I don't like their business practices, I moved my domains off of godaddy.com once I knew the owner was using godaddy as a forum for his xenophobia, etc, etc. I don't like funding douchebags.
However that's a personal thing and I have to say, The Hit List and Expresso for $40 is VERY compelling.
Yes, you can stop in, buy the bundle and leave. But you can also join, do the heists and get the rewards (or not, as you choose) which, to me anyway, makes it a lot more fun.
http://www.seoxys.com/the-macheist-argument/
If I'm wrong, then please someone clarify, but to my mind, these guys are snake-oil salesmen that taint anyone and anything they come in contact with. They've definitely assembled some realy trustworthy and good developers for this latest go-round, but ethically, I can't put money in MacHesit's pockets until they prove me wrong.
I got a lot more in my loot bag than rocks; I got things I use to this day.
Aside from the price-value analogy which seems kind of opposite of MacHeist, I agree with the perception of the experience. For those who visited the site only a couple of days ago just to check out the bundle (unfortunately, it seems like some of the commenters may be such), there was a whole lot to the user experience that would have been missed. MacHeist is basically a sophisticated treasure hunt based on a bunch of pretty complicated puzzles under the guise that you're an agent trying to accomplish a mission to help Apple. There are plenty of users that relish simply the quest portion of the MacHeist experience. I think for some, the bundle is really just the icing on top of a fun time that the MacHeist crew put together. Certainly for people who don't care for such pursuits nor for the community aspects of this social game, I presume that value is lost.
Are dedicated users less valuable to the developer when it comes time to ante up for the upgrade 2 years down the road, simply because they joined on a discount rate?
I think not. By and large the target market for your product will find and buy your product. It's getting your software in front of people who didn't know they needed you that is the key to growing your user base.
Pricing is marketing. Coupons and discounts are offered in every market there is. To not take advantage of using one is ridiculous. To refuse to offer a discount for your product is your choice. It may be a valid one, but don't complain when the other person or company's creatively-priced widgets are flying off the shelf.
This is just giving away the razor (by charging a low price) to sell the blades (future upgrades). Like many people, I haven't heard of most of these programs before. Now some of them will get money from me in the future.
Also, to the people complaining about the t-shirt store analogy. That store charges more for the shirts because they *have* to. It's more expensive to run a store like that, to pay someone to spend more time wrapping the shirts like that and putting the stickers on it, to put the bag of chips in, to do the custom iron-on, and keeping the store organized the way it is. MacHeist doesn't need to add a premium to distributing software online, but like the t-shirt deli they distribute it in a more exciting way.
(But what about the rest of these products? Hmm. Not a one appeals to me.)
Developers gets exposure and pay via large discounts.
Revenue opportunities exist via future updates once they have us hooked.
You say about the T-shirts: " they’re a far cry from the quality of a real screenprinted shirt", and that's not the case of the indie software in the MH bundle. I think most of the software on the MH bundle (I don't know well all the products) are great high-quality pieces.
So it's not a thing of buying software because it's fun, but because the price is really low.
An example:
Espresso 1.0 was released on this week, and I think there's a lot of people who wants to have it, but most of that people also knows about the MH bundle, and they are using the trial for a while and waiting for MH to "unlock" Espresso to save some money.
In a sense, it's much the same way here. I already own one or two of the applications, and so now I have dual licenses (as I don't really know anyone else I'd have gifted the licenses to). I've bought into every MacHeist so far, and out of all of that, I maybe actually *still* use one or two of the apps. The rest linger, gathering digital dust and cobwebs, eventually to be AppZapped into oblivion (the irony being that I got AppZapper in MH2).
Delicious Library would be an exception. I still use it on occasion and enjoy it, and I've paid for the upgrade to DL2. I wouldn't have used it, were it not for MacHeist, and now he's gotten more of my cash because I'm willing to pay for a product I enjoy.
I happily bought into MH3. It's an amazing deal. I don't see myself using 90% of it more than for a few days as an amusing cheaply-paid trial. If I wind up sticking with some of them, I'll become a paying customer for further upgrades, as well as a word-of-mouth promoter, because I like to make noise about great software.
(I may have to co-opt this comment for a post on my blog, hehe)
It's not unreasonable to argue than in both cases, companies are increasing their expenses by letting us get something for less than it's worth. In MacHeist, the developers' spending is just more obvious and direct, because it's their own product they're subsidizing, not an entertainment program or a website.
By the way, I've never bought a MacHeist bundle or otherwise participated in any way, but I have purchased some of the included products on their own, at regular prices. But I don't think MacHeist is a bad thing.
As a new user to the Mac in April 2004. I was happy with my Mac with iLife and iWork. Aperture, Final Cut Express and Logic Express came later. I bought into the whole Apple regime. I was happy and content with that.
Then I started hearing about MacHeist (and MacUpdate) bundles. The whole heist thing didn't make any sense at first.
I've seen some of these programs before, but they didn't have the Apple stamp on them. They weren't "blessed" so I didn't buy them. A few I downloaded and tried, but not really got into them. Why? I didn't want to like the program. I didn't want to feel like I *had* to own it. "If I like this program and it works then I need to fork out $$$". I didn't want to do that.
So I bought the first MacHeist bundle. I don't even recall what programs came with that. I don't even know if I've used any of them.
It did however, make me think that the "indie" software was OK. As a developer indie is a cool word, something to strive for. As a user indie means not a "real" company and something that can disappear, etc.. Who wants to buy into that besides other indies?
The bundles made me think. Program A and B both look nice and they are both worth or valued at about the same price as the bundle. So, if I get the bundle and I'm not happy with A or B at least I have something else. I won't have to deal with a return, trying to get my money back or the dreaded buyer's remorse. I also won't care, because I felt like I got a good deal even if I don't use ANY of the programs in the bundle.
I ended up liking C more anyway. I wouldn't have even tried it if it wasn't in the bundle.
I just got the MacHeist 3 bundle. I don't have ANY direct use for ANY of the programs (so there's money to developers they would have never received). But now I can try them on MY own time and not be limited to a 15-30 day trial. The best part is - if I like it I already own it which removes my original fear.
Oh, I've already downloaded Voodoo Pad, just because I thought Acorn was cool.